AI Insights · Timothy · January 2023
Top 5 Basketball Games Performance on Unified Platform in Latin America Q4 2022
Explore the performance of the top 5 basketball games on a unified platform in Latin America during Q4 2022, including trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 basketball games in Latin America showcased diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.
NBA 2K Mobile Basketball Game experienced a notable fluctuation in weekly downloads, peaking at approximately 44.2K in late October and maintaining a steady range between 27.6K and 38.1K for the rest of the quarter. Revenue peaked at around $4.9K in late October, with a general decline towards the end of December, closing at about $4.4K. Active users saw a peak of 91.4K in late October but gradually decreased to around 73.8K by the end of December.
Basketball Stars™: Multiplayer maintained a consistent download rate throughout the quarter, peaking at approximately 84.2K in late November. Weekly revenue showed minor fluctuations, peaking at around $3.1K at the end of November and ending the quarter at approximately $2.4K. Active users peaked at 306.8K in late November and closed the year at around 272.1K.
NBA LIVE Mobile Basketball saw a peak in weekly downloads at 85.6K in late October, followed by a decline to about 53.6K at the end of December. Revenue peaked at around $2.7K in mid-October, with a steady decline to approximately $1.5K by the end of the quarter. Active users also saw a decline, starting at 609.3K in late September and closing the quarter at around 514.5K.
Mini Basketball had a peak in downloads at around 61.6K in late September, with a general downward trend, finishing at about 27K in late December. Revenue peaked at approximately $2.1K in early November but dropped significantly to around $1.8K by the end of December. Active users saw a high of 115.3K in late September, decreasing to around 57.7K by the end of the quarter.
SLAM DUNK from TV Animation had relatively stable downloads, peaking at around 614 in mid-December. Revenue saw a peak of approximately $1.2K at the end of November and closed at around $1K by the end of December. Active users remained consistent, peaking at around 945 in late December.
For more detailed insights and trends, visit Sensor Tower.